Once I had my Z-sphere I turned it into a mesh using adaptive skin, i could have done it with unified skin, but i really wanted to start low and steady!This also gave the best results for retaining the Z-sphere shape when converted to a mesh, this isn't always the case, Unified skin is my usual weapon of choice, but i got a few funny results.
With the mesh so low I could afford to subdivide a few levels, only twice in this case, to give me enough polys to work with whilst blocking out.
With the mesh so low I could afford to subdivide a few levels, only twice in this case, to give me enough polys to work with whilst blocking out.