I have had this urge for a little while to start turning some of my sculpts from zbrush into actual models, having them 3D printed or something.
So for all the ideas that I did sit down and draw out, mainly on scraps of papers at my sisters that her kids so kindly helped me with, came a few worth while ideas and probably even more "recycled" ideas.
One of the ones that I took too was the idea of a Homunculus, some sort of sentry that would see all within an evil sorcerers palace, much like a camera in a car-park really.
One of the ones that I took too was the idea of a Homunculus, some sort of sentry that would see all within an evil sorcerers palace, much like a camera in a car-park really.
After a few sketches it started to turn into a cross between the eyeball floating thing from "Big Trouble Little China" and a D&D Beholder... but i wanted a bit more than that, I wanted a creature that had formed but at the same time hadn't, a monster that wasn't quite complete! I decided to keep the main bulk and tentacles with eyes or probosces for hair, and then add to it a real body, atrophied legs with a big butt, long gangling but ultimately useless arms. A creature that was created for a purpose!
So whilst I was staying with my girlfriend I decided it was time to start bringing one of these creations to life! As the idea wasn't concrete yet I made a rough sketch of what i would like with some Z-spheres, I could have started in Maya or 3D studio max, but I find Zbrush more fluid to work with when I don't have a definitive idea to work from.
So whilst I was staying with my girlfriend I decided it was time to start bringing one of these creations to life! As the idea wasn't concrete yet I made a rough sketch of what i would like with some Z-spheres, I could have started in Maya or 3D studio max, but I find Zbrush more fluid to work with when I don't have a definitive idea to work from.